The Depence² multimedia rendering engine supports all common features of conventional and intelligent lighting fixtures such as Gobos, Prisms, Shutters, Frames and many more. The native support of complex multi-LED fixtures makes this engine ready for future fixture developments. The combination of physical based rendering (PBR) and IES based intensity distributions brings your rendering to a new level of photorealism.
Physical based real-time raytraced lighting beams are used to render high quality and realistically accurate light beams. With adjustable cloud and haze parameters you can instantly change the look of the scene.
Depence² features full PBR (physical based rendering) capabilities and a comprehensive PBR Material library. All physical surface parameters such as roughness, reflections, metalness, etc. are combined to render natural looking surfaces. Tone-Mapping and color correction algorithms will ensure a realistic representation of colors depending on intensity.
The engine supports all kinds of grouped multi LED fixtures, which are also singly controllable. The position of every single LED can be adjusted to match the original look of the fixture and its light distribution.
Depence² comes with a library of more than 1500 truss elements. By using simple Drag & Drop features it is possible to build up any truss extremely quick. Custom 3D trusses are generated procedurally from within the software.
Innovative design tools drastically speed up the process by allowing you to hang multiple fixture combinations onto trusses or splines automatically within a single action.
Depence² supports the new MVR file format introduced by VectorWorks to exchange entire stages including 3D models and fixture patching. Furthermore, it is possible to import patch files from grandMA and others in form of XML or CSV files.