The Depence multimedia rendering engine supports all common features of conventional and intelligent lighting fixtures such as Gobos, Prisms, Shutters, Frames and many more. The native support of complex multi-LED fixtures makes this engine ready for future fixture developments. The combination of physical based rendering (PBR) and IES based intensity distributions brings your rendering to a new level of photorealism.

Accurate Beam Rendering

Physical based real-time raytraced lighting beams are used to render high quality and realistically accurate light beams. With adjustable cloud and haze parameters you can instantly change the look of the scene.

PBR & Tonemapping

Depence features full PBR (physical based rendering) capabilities and a comprehensive PBR Material library. All physical surface parameters such as roughness, reflections, metalness, etc. are combined to render natural looking surfaces. Tone-Mapping and color correction algorithms will ensure a realistic representation of colors depending on intensity.

Multi LED Lights

The engine supports all kinds of grouped multi LED fixtures, which are also singly controllable. The position of every single LED can be adjusted to match the original look of the fixture and its light distribution.

Glass-Lens Rendering

Instead of flat shiny surfaces, Depence now renders the light scattering of glass lenses and imitates the look of a curved glass surface. Also, the way how LED fixtures are rendered has been improved a lot. A natural feeling of intensities is given now.

Truss Snapping

Depence comes with a library of more than 1500 truss elements. By using simple Drag & Drop features it is possible to build up any truss extremely quick. Custom 3D trusses are generated procedurally from within the software.

Fixture Hang Tools

Innovative design tools drastically speed up the process by allowing you to hang multiple fixture combinations onto trusses or splines automatically within a single action.

Import & Export

Depence supports the new MVR file format introduced by VectorWorks to exchange entire stages including 3D models and fixture patching. Furthermore, it is possible to import patch files from grandMA and others in form of XML or CSV files.